Zack Fair Demonstrates That Magic's Universes Beyond Are Capable of Telling Meaningful Narratives.
A significant aspect of the allure found in the *Final Fantasy* crossover set for *Magic: The Gathering* comes from the fashion so many cards narrate familiar narratives. Consider the Tidus, Blitzball Star card, which provides a snapshot of the character at the very start of *Final Fantasy 10*: a renowned sports star whose secret weapon is a fancy shot that takes a defender out of the way. The card's mechanics reflect this perfectly. Such storytelling is prevalent across the complete Final Fantasy set, and not all lighthearted tales. A number serve as poignant reminders of emotional events fans continue to reflect on to this day.
"Emotional tales are a key part of the Final Fantasy legacy," explained a senior designer for the collaboration. "They created some general rules, but ultimately, it was largely on a individual basis."
Even though the Zack Fair card may not be a top-tier card, it stands as one of the release's most refined examples of flavor via gameplay. It artfully captures one of *Final Fantasy 7*'s most important cinematic moments brilliantly, all while capitalizing on some of the product's central mechanics. And although it avoids revealing anything, those who know the story will instantly understand the emotional weight embedded in it.
The Mechanics: A Narrative in Play
At a cost of one mana of white (the alignment of good) in this set, Zack Fair is a starting power and toughness of 0/1 but comes into play with a +1/+1 token. For the cost of one generic mana, you can sacrifice the card to bestow another ally you control protection from destruction and put all of Zack’s counters, plus an artifact weapon, onto that target creature.
This card paints a moment FF fans are all too familiar with, a moment that has been retold throughout the years — in the classic *FF7*, *Crisis Core*, and even new versions in *FF7 Remake*. Yet it lands powerfully here, expressed entirely through card abilities. Zack sacrifices himself to save Cloud, who then takes up the Buster Sword as his own.
A Spoiler for the Moment
For context, and here is your *FF7* spoiler alert: Years before the main events of the game, Zack and Cloud are left for dead after a clash with Sephiroth. Following years of experimentation, the friends get away. Throughout this period, Cloud is barely conscious, but Zack ensures to protect his friend. They eventually arrive at the edge outside Midgar before Zack is fatally wounded by Shinra soldiers. Abandoned, Cloud subsequently grabs Zack’s Buster Sword and adopts the role of a first-class SOLDIER, which leads right into the start of *FF7*.
Reenacting the Legacy on the Game Board
In a game, the rules in essence let you reenact this entire event. The Buster Sword appears as a strong piece of armament in the collection that requires three mana and grants the equipped creature +3/+2. Thus, with an investment of six mana, you can transform Zack into a formidable 4/6 with the Buster Sword attached.
The Cloud Strife card also has intentional interaction with the Buster Sword, letting you to find for an weapon card. Together, these three cards play out in this way: You play Zack, and he gains the +1/+1 counter. Then you summon Cloud to fetch the Buster Sword out of your deck. Then you play and equip it to Zack.
Because of the way Zack’s key mechanic is designed, you can technically use it during combat, meaning you can “block” an assault and activate it to cancel out the attack completely. This allows you to do this at a key moment, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a powerful 6/4 that, each time he deals combat damage a player, lets you draw two cards and play two spells without paying their mana cost. This is precisely the kind of moment meant when discussing “narrative impact” — not spoiling the scene, but letting the mechanics evoke the memory.
Beyond the Obvious Interaction
However, the narrative here is incredibly rich, and it goes past just these cards. The Jenova card appears in the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a chosen creature, which additionally gains the type of a Mutant. This in a way hints that Zack’s starting +1/+1 token is, in a way, the SOLDIER conditioning he received, which included genetic manipulation with Jenova cells. It's a small nod, but one that implicitly connects the entire SOLDIER program to the +1/+1 counter mechanic in the expansion.
Zack’s card does not depict his end, or Cloud’s breakdown, or the stormy location where it concludes. It isn't necessary. *Magic* enables you to relive the legacy yourself. You choose the ultimate play. You pass the sword on. And for a brief second, while enjoying a strategy game, you remember why *Final Fantasy 7* remains the most influential game in the franchise ever made.